The Mocabulary
Diva - A software made specifically for motion capture, by House of Moves.
Blade - A newer version of diva. Combines the functionality of IQ and Diva into one package.
BlindCap - Non-realtime motion capture.
'''PeelSolve''' - a software made for solving marker data to rotational / skeletal data
'''IQ''' - a software made by Vicon for capturing and editing data.
'''Blade''' - the latest version of Diva. Replaces IQ. Handles scripting, editing, capture, solving, batching, retargetting,labelling of data.
'''Motion Builder''' - A software made specifically for motion capture by Alias.
'''Filmbox''' - Something old school mocap people sometimes call Motion Builder. Filmbox was the original name of the Motion Builder software.
'''EVA''' - The Motion Analysis software for capturing and editing data.
''Pronounced - eeevaaahh''
'''EVA rt''' - Another name for eva with an emphasise on realtime.
''Pronounced - eeevaahh are tea''
'''Calcium''' - A Motion Analysis software for solving data onto skeletons.
'''Performance Capture''' - the same thing as Motion Capture. usually refers to capture that includes face and body capture or capture done for film or television.
'''MOBU''' - the same thing as Motion Builder
'''Scene''' - A scene in the script. A scene is broken down into one or more motion capture 'beats'
'''Beat''' - A movement that is captured. A motion capture 'move'. Each beat can have different 'takes'
'''Take''' - a single version of a mocap beat. Multiple identical versions of a single beat (type of movement) are often captured (for safety in case of file deletion). Each version of a beat is called a take.
'''Stage''' - the place where the volume is located.
'''The Volume''' - the area where the cameras are all aimed, within which face and body data may be captured.
'''Golden''' - when something is really good.
* as in 'the data is golden'
'''Smokin' Crack''' - when someone is asking for something that is less than ideal.
* as in 'the production team is smoking crack'
'''On the pipe''' - see 'smoking crack'
'''The Grid''' - the same thing as the volume.
'''Walking the grids''' - when we do multiple passes through 'the grid'
'''The Shadow Grid''' - the area outside the volume (see 'The Corral')
'''Sweet spot''' - the center of the volume where there is the most camera coverage
'''Hard Deck''' - The lowest down point in the volume that facial data can be captured.
'''The Corral''' - the farthest outside the volume the actors can be for us to be able to get body data
'''The System''' - all the cameras and the computers that control them.
'''Mission Control''' - the place where all the data goes to be stored from 'the system'.
'''K19''' - same thing as Mission Control
'''Fetching''' - when the system is transfering data to mission control.
'''On The Fetch''' - when we are unable to capture and are waiting for fetching to finish.
** used on the stage to indicate that we will be waiting ad nasuem
'''Arming''' - when the many computers of the system are being primed, but are not yet ready to fire.
'''Rolling''' - when arming is complete and the system is ready to fire.
'''Fire''' - called by the Motion Capture Supervisor to tell the System Operator to activate the mocap system.
'''Copy fire''' - called by the System Operator to indicate that the mocap system is now active
'''Cease fire''' - called by the Motion Capture Supervisor to tell the System Operator to deactivate the mocap system
'''Marker Doon''' - yelled whenever a marker/dot/thingy that has fallen off of talent.
'''Talent''' - a Mocap Actor
'''Occlusive''' - to block a marker from camera view
'''Fetch 'n' go''' - an on-set verbal call the AD makes indicating that he wants to shoot another take right away
'''Shake 'n' bake''' - the same as fetch 'n' go
'''Triangulators''' - the Art department people on-set who are responsible for figuring out where things go in the volume to relate to the 3D environment
'
''Zulu's''' - the mocap grip team
'''Zbar''' - metal pipes and connectors used to create mocap props and set pieces
'''Zulu platforms''' - mocap platforms that can be set to different heights
'''The Burka''' - a hooded robe that actors with markers on wear when they need to be in the volume, but we don't want to capture them
'''Jewels''' - a sphere covered in retroreflective tape - a motion capture marker
'''Dots''' - same as jewels
'''LED's''' - same as jewels
'''The Flush''' - something the software does occasionally, often followed by a sucking sound. a term given to 'clearing the buffers'..either because the software has been manually closed or because of a crash.
'''On the flush''' - when we cannot shoot because the software / hardware is being rebooted
'''M.O.M.''' - Mitte out mocap - from the film term M.O.S. (mitte out sound). When we are shooting on stage without any motion capture.
'''The tentpole''' - a reference to the highest point in the 'sweet spot' - the center of the volume.
'''Guillotined''' - when an actor has gone above 'the tentpole' and their facial data cannot be recovered
'''Tee-Pose''' - standing position taken by actors at the start and end of beats.
'''Init Pose''' – Same thing as a tpose
'''Knee-pose''' - a kneeling tpose.
'''Iron Cross''' - a sitting tpose.
'''Flying Tpose''' - a suspended tpose -** used for wire harness stunts
'
''Safe Pie''' - a place where producers, directors and other on-set people stand during the shoot so that they do not occlude markers from the cameras
'''Get some pie''' - A command given for all on-set personal to clear the volume and move to safe pie.
'''Chicken Noodle''' - When we have finished shooting a beat and are moving on.
'''Moving on''' - the same thing as chicken noodle.
'''Mocap Ready''' - When the mocap system is ready to capture another beat.
'''Beat name''' - the file name of each beat.
'''Marker Checker''' - One of many PA's that check that we dont have a 'marker doon'
MCB - something mocap PA's sometimes refer to themselves as.
stands for 'MoCap Bitch' )
'''Good Markers''' - yelled by a Marker checker at the end of each take,
**indicates that all markers have been checked and none are 'doon'
'''Retroreflective Sensor Engineer''' - people that do our dirty work for us.
- see dot farmer. See also MCB.
'
''Dot Farmer''' - a person who wraps markers in reflective material.
'''Gnomes''' - the nomenclature used to name a beat.
'''Looking for Gnomes''' - we are waiting for the beat nomenclature to be called in to mission control
'''Tom Jones foam''' - soft round tubal foam that is used to pad the corners of sets and props to make them safer for actors
'''Pool Noodle''' - same thing as Tom Jones foam
'''Fear Stick''' - a large stick with tom jones foam on the end of it - used to hit actors with to make them react appropriately during shots
'''Kill Stick''' - same thing as a Fear Stick
'''Mocap Friendly''' - When something is not reflective and can safely be brought into the volume
** as in ' My shoes are mocap friendly'
'''Calibrate''' - Part of the process of turning on the mocap system that makes it so that the individual mocap cameras all act as a single unit
** as in 'We have calibration' or ' We are now calibrated'. See wave the wand'
'''Lens Distortion''' - a process sometimes done to calibrate the lenses used in the motion capture cameras. Often the waving of the 'wand' will provide lens distortion. Older approaches use a grid of some sort to do lens distortion
'''Wave the wand''' - the process of calibrating and lens distorting the mocap system that involves waving some wandlike object around in the cameras field of view
'''Wand Dance''' - see 'wave the wand'
'''Calibrate the floor''' - the act of compensating for any angle of the floor, relative to the motion capture system. Calibrating the floor levels the 3D data inside the 3D package, if the real world floor was not level. Usually done by placing markers at key locations on the floor.
'''Capture the floorplane''' - see calibrate the floor
'''The Rig''' - the structure we mount the cameras to
'''Bump the Rig''' -When someone hits the rig and ruins the Calibration
** as in - 'we've had a rig bump' or 'someone bumped the rig'
'''Giraffe''' - an eyeline pole worn by someone when they are playing a character much taller than they are
'''Snorkle''' - same thing as a Giraffe
'''Hanging chad''' - when a marker is dangling on an actor but has not yet fallen off
'''Universal Master''' - a facial only capture that will be pasted onto a body capture that is done seperately
'''ROM''' - a range of motion performed by the actor used to set up their digital counterpart
'''Face Rom''' - a ROM for the face
'''MGM Roar''' - same as a face rom
'''Long Rom''' - a very complete body ROM.
** May sometimes include a face rom.
'''Mocaparana''' - same thing as a long rom
'''Mocap - pokey''' - same thing as a long rom
'''Short Rom''' - an abbreviated body ROM
** May sometimes include a face rom
'''Chicken Dance''' - Same thing as a short Rom
'''Schmutz''' - anything that gets on a marker and negatively effects it's reflectivity.
'''Schmutzy Markers''' - markers that are covered in schmutz
'''Dangler''' - same thing as a 'hanging chad'
'''Dangling Participle''' - same thing as a dangler
'''Slider''' - when a marker has slide out of position on an actors face but has not yet fallen off.
'''Hitchiker''' - when a marker has tranferred from one actor to another, but has not fallen off
'''Shear''' - when a marker has been sliced in half so that the reflective spherical part falls on the floor but the base stays on the talent
'''Sweep the volume''' - to look through the capture area, using flashlights, to try and find any reflective objects that have fallen on the floor
'''Foodify''' - to cover a marker with food (see schmutzy markers)
'''Foodification''' - when markers have been foodified
'''Chocolification''' - same thing as foodify (except usually involving chocolate)
'''Scolari'''- to violently remove one's own facial markers during a beat. Named after Peter Scolari.
'''Rocher''' - to violently remove one's own facial markers during a love scene. Named after Sebastian Rocher. Pronounce 'Roh-shay'
'''Cheese Grater''' - something that causes a 'scolari'.
as in ' these burkas are a bit of a cheesegrater'
'''Take a Heder''' - to seriously injure oneself during a take. Named after John Heder.
'''Monkey Paw''' - a hand calibration pose where actors curl the first digit of their fingers and thumb all the way down to touch their palm
'''Jazz hands''' - a hand calibration pose where actors splay their fingers and thumbs outwards from their palms
'''Fists of fury''' - a hand calibration pose where actors clench their fists tightly.
'''Horsie Carpet''' - the carpet used when horses are in the volume
'''Hero Carpet''' - the carpet used for 'hero' talent
'''Stunt Brothers''' - the stuntmen
'''Close the Blast doors''' - to close the curtain leading to the mocap volume
'''DLO''' (pronounced dee-low) - the directors layout of motion capture
'''Directors Layout''' - where the director creates shots in post, using a virtual camera in 3D, from an assembly of motion capture beats
'''Native''' – when the motion being used came from the same beat
'''Non-native''' - when the motion being used came from some other beat
'''Face-paste''' – when the face is non-native to the body.
'''Recycle''' - to go out of one side of the volume and come back around the outside to go back through again. See also 'Walking the Grids'
'''Stray''' - A marker that detatches itself from an actor a set or a prop and appears on the floor of the volume. (Same thing as a 'Marker Doon')
'''Mystery Marker''' - A stray marker whose origins are unknown.
'''Image Eye ''' - the sensors an actor wears that record eye movement
'''Helmet Cam''' - A motion capture system in a helmet. May consist of one or more cameras.
'''EOGEEMA''' - when the eye data ,from one or more actors, is no good.
'''Punk'd''' - when a marker is covered by a stunt harness
'''L.L.I.''' - When a beat meets the approval of the script supervisor. Stands for 'Luca likes it'. Named for Luca Kouimelis.
'''L.O.L.''' - indicates that we will be shooting one more take in the current sequence before we move on. Stands for 'Last one Luca'. Named for Luca Kouimelis.
''Pronounced - ell oh ell''
'''PC''' - Primary Capture, of hero talent, see library capture.
'''PB''' - Primary Bank . To capture primary talent for later use, in case it is needed for shot composition, see library capture.
'''BB''' - Backround Bank. To capture background talent for use later, see library capture.
'''Library Capture''' - To capture a beat for use in a motion library.
'''Motion Library''' - a sequence of beats that can be blended together to make longer motions or used to fill in missing portions of other beats.
'''Clear Eyes''' - called to indicate that the system properly captured the eye data from the previous take. Also used to indicate that the eye system is ready to capture the eye data for the next take
'''Raw data'''– data when it is first generated and has not yet been touched by human hands.
'''Viz''' – to label motion capture data
'''Clean''' – to close gaps and remove noise from motion capture data
'''Solve''' – to turn positional data into rotational data
'''Edit''' - to modifiy rotational data
'''Retarget''' - to transfer motion capture data from one skeleton to another, dissimilar, skeleton